/*
 * CollisionManager.h
 *
 *  Created on: 22 mar 2010
 *      Author: hule
 */

#include "SDL/SDL.h"

#ifndef COLLISIONMANAGER_H_
#define COLLISIONMANAGER_H_

class CollisionManager {
public:
	CollisionManager();
	virtual ~CollisionManager();

	static bool circleCollision(int x1, int y1, int r1, int x2, int y2, int r2);
	static bool pixelCollision(SDL_Surface* s, int x, int y);

};

#endif /* COLLISIONMANAGER_H_ */
